![]() ![]() ![]() Durability (number of attacks before breaking) Damage per attack (damage per projectile) Missile launcher - The standard version found in the Capital Wasteland.Miss Launcher is just as durable as the regular missile launcher it can fire about 83 missiles from full condition before breaking. A 100 Explosives skill will cause the missile to explode a few milliseconds after landing. The Explosives skill determines how long it will take for the missile to explode after hitting the ground. Unlike regular missiles, missiles fired from Miss Launcher will not explode on impact, and instead are triggered like grenades, i.e. In conclusion, practice and experience will help a player determine when to fire real-time or when to use V.A.T.S. The game fails to take into account projectile arc, meaning any shots fired usually fall completely short at medium ranges. However, even in V.A.T.S., this weapon is horribly inaccurate. Because of the nature of the weapon's sharp ballistic trajectory, it can be an extremely challenging weapon to aim in real-time. The damage bonus comes at the cost of range the Miss Launcher's drastically underpowered propulsion system renders it incapable of hitting targets farther than 30 feet away, half the range possible with thrown grenades. A side-effect is this also reduces the chances of giving away your position if fired from hiding, as compared with a regular missile launcher. In doing so, both the missile's explosive warhead and unused solid rocket fuel are free to detonate together, increasing the missile's explosive damage potential by 30%. Standard missiles fired from this weapon do not fly instead, the missile-tube itself has been converted to propel them pneumatically. It is more comparable to a grenade launcher than a missile launcher, as it has an arcing flight. Miss Launcher is a unique version of the standard missile launcher model. ![]()
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